AGREGAR ESTOS SCRIPTS COMO TRABAJOS, QUE SE EJECUTEN CADA MINUTO SIN FECHA FINAL


Reset (Sin borrar nada)

Quote:

UPDATE Character
SET cLevel=('1') , experience=('0')
WHERE cLevel>349

NOTA: Cambien 349 por el nivel que quieran que sea el reset

Reset (Borrando stat y pidiendo zen)
Quote:

UPDATE Character
SET clevel = 1, Experience = 0, LevelUpPoint = (600 * (Reset + 1)), Money = Money - (50000000), Strength = 18, Dexterity = 18, Vitality = 15, Energy = 30, MapNumber = 0, MapPosX = 130, MapPosY = 130, Reset = Reset + 1
FROM Character JOIN MEMB_STAT ON Character.AccountID = MEMB_STAT.memb___id
COLLATE Latin1_general_CI_AI
WHERE ((class = 0) OR (class = 1)) AND (clevel >= 400) AND (Money >= 500000000) AND (ConnectStat = 0);

UPDATE Character
SET clevel = 1, Experience = 0, LevelUpPoint = (600 * (Reset + 1)), Money = Money - (50000000), Strength = 28, Dexterity = 20, Vitality = 25, Energy = 10, MapNumber = 0, MapPosX = 130, MapPosY = 130, Reset = Reset + 1
FROM Character JOIN MEMB_STAT ON Character.AccountID = MEMB_STAT.memb___id
COLLATE Latin1_general_CI_AI
WHERE ((class = 16) OR (class = 17)) AND (clevel >= 400) AND (Money >= 50000000) AND (ConnectStat = 0);

UPDATE Character
SET clevel = 1, Experience = 0, LevelUpPoint = (600 * (Reset + 1)), Money = Money - (50000000), Strength = 22, Dexterity = 25, Vitality = 20, Energy = 15, MapNumber = 0, MapPosX = 130, MapPosY = 130, Reset = Reset + 1
FROM Character JOIN MEMB_STAT ON Character.AccountID = MEMB_STAT.memb___id
COLLATE Latin1_general_CI_AI
WHERE ((class = 32) OR (class = 33)) AND (clevel >= 400) AND (Money >= 50000000) AND (ConnectStat = 0);

UPDATE Character
SET clevel = 1, Experience = 0, LevelUpPoint = (600 * (Reset + 1)), Money = Money - (50000000), Strength = 26, Dexterity = 26, Vitality = 26, Energy = 26, MapNumber = 0, MapPosX = 130, MapPosY = 130, Reset = Reset + 1
FROM Character JOIN MEMB_STAT ON Character.AccountID = MEMB_STAT.memb___id
COLLATE Latin1_general_CI_AI
WHERE ((class = 48) OR (class = 64)) AND (clevel >= 400) AND (Money >= 50000000) AND (ConnectStat = 0);

NOTA:
En VERDE el nivel del reset
En AMARILLO el zen que pide
En ROJO el numero de stat que da cada reset
Editenlo a su gusto


Autoreset de PK
Quote:

UPDATE Character
SET PkLevel = ('0'), PkTime = ('0'), PkCount = ('0')
Where PkLevel>2

Autoreparador de stat
Quote:

UPDATE Character
SET Strength = '32766'
WHERE Strength < '1'

UPDATE Character
SET Dexterity = '32766'
WHERE Dexterity < '1'

UPDATE Character
SET Vitality = '32766'
WHERE Vitality < '1'

UPDATE Character
SET Energy = '32766'
WHERE Energy < '1'

NOTA: Para versiones mx cambiar los 32767 por 65535.

Autoreparador de ZEN
Quote:

UPDATE Character
Set Money=('1000000')
WHERE Money<0

NOTA: Cambiar el numero en AMARILLO por el zen que quieren que tenga al desbuguearlo



PARA QUE ESTOS SCRIPTS FUNCIONEN LOS PJS AFECTADOS TIENEN QUE SALIR DEL JUEGO 1 MINUTO

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