UPDATE Character
SET clevel = 1, Experience = 0, LevelUpPoint = (600 * (Reset + 1)), Money = Money - (50000000), Strength = 18, Dexterity = 18, Vitality = 15, Energy = 30, MapNumber = 0, MapPosX = 130, MapPosY = 130, Reset = Reset + 1
FROM Character JOIN MEMB_STAT ON Character.AccountID = MEMB_STAT.memb___id
COLLATE Latin1_general_CI_AI
WHERE ((class = 0) OR (class = 1)) AND (clevel >= 400) AND (Money >= 500000000) AND (ConnectStat = 0);
UPDATE Character
SET clevel = 1, Experience = 0, LevelUpPoint = (600 * (Reset + 1)), Money = Money - (50000000), Strength = 28, Dexterity = 20, Vitality = 25, Energy = 10, MapNumber = 0, MapPosX = 130, MapPosY = 130, Reset = Reset + 1
FROM Character JOIN MEMB_STAT ON Character.AccountID = MEMB_STAT.memb___id
COLLATE Latin1_general_CI_AI
WHERE ((class = 16) OR (class = 17)) AND (clevel >= 400) AND (Money >= 50000000) AND (ConnectStat = 0);
UPDATE Character
SET clevel = 1, Experience = 0, LevelUpPoint = (600 * (Reset + 1)), Money = Money - (50000000), Strength = 22, Dexterity = 25, Vitality = 20, Energy = 15, MapNumber = 0, MapPosX = 130, MapPosY = 130, Reset = Reset + 1
FROM Character JOIN MEMB_STAT ON Character.AccountID = MEMB_STAT.memb___id
COLLATE Latin1_general_CI_AI
WHERE ((class = 32) OR (class = 33)) AND (clevel >= 400) AND (Money >= 50000000) AND (ConnectStat = 0);
UPDATE Character
SET clevel = 1, Experience = 0, LevelUpPoint = (600 * (Reset + 1)), Money = Money - (50000000), Strength = 26, Dexterity = 26, Vitality = 26, Energy = 26, MapNumber = 0, MapPosX = 130, MapPosY = 130, Reset = Reset + 1
FROM Character JOIN MEMB_STAT ON Character.AccountID = MEMB_STAT.memb___id
COLLATE Latin1_general_CI_AI
WHERE ((class = 48) OR (class = 64)) AND (clevel >= 400) AND (Money >= 50000000) AND (ConnectStat = 0);